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Bioshock Infinite Gameplay Walkthrough - Part 1 - Baptism 

Gameplay of Bioshock Infinite for the Xbox 360. I’ll be doing most of the optional missions and will try to give you a feel for the game as well. I have to say, this game is really great! :D Walkthrough with English subtitles.

BioShock Infinite is a first-person shooter video game and the third installment in the BioShock series. Previously known as “Project Icarus”, it was developed by Irrational Games and was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. BioShock Infinite is not part of the storyline of previous BioShock games but features similar gameplay concepts and themes.

Set in 1912 during the growth of American exceptionalism, the game’s protagonist, former Pinkerton agent Booker DeWitt, is sent to the floating air-city of Columbia to find a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth, the two are pursued by the city’s warring factions; the nativist and elite Founders that strive to keep the city for pure Americans, and the Vox Populi, a rebel grouping representing the common people. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia.

The player controls Booker throughout the game, eventually working with the AI-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, gear, psychokinetic powers granted through vigors and Elizabeth’s own powers to fight off hostile foes and make their way through Columbia. In contrast to the limited spaces of the underwater city of Rapture, the open-air city of Columbia provides for more combat challenges, including combat that takes place aboard the city’s Skyline rollercoaster-like rail system. The game will also feature an optional “1999 Mode”, harkening back to games like System Shock 2 where decisions made by the player will have a more permanent impact on the game, possibly leading the player to an unwinnable situation and requiring a restart from an earlier saved game.

Lead designer Ken Levine was inspired by both historical events at the turn of the 19th century, as well as more recent ones including the “Occupy” protests. The floating city of Columbia was envisioned as a homage to the 1893 Worlds Fair along with other media from the turn of the century, and 2K Marin was brought in to help realize the city in-game. Levine took an unorthodox approach with the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, by developing the script and details of the story alongside them during their voice work, allowing them to help define the characters and deliver more convincing performances within the game. BioShock Infinite has received early pre-release attention, winning several awards including the “Best of Show” at the 2011 E3 show. Upon release, the game was critically acclaimed, receiving praise for its plot, visual aesthetics, and favorable comparisons to the first game in the series.

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Amnesia: The Dark Descent Walkthrough Part 1 - Waking Up (Gameplay / Commentary)

The start of another series.

Here is the 1st part to Amnesia: The Dark Descent for the PC, with English subtitles. This is actually the first time I’m going to be playing this and it’s a blind Let’s Play. I’ve been wanting to play this for a while and thought it would be a great opportunity to play before “A Machine for Pigs” comes out soon. For the best experience, turn off all your lights, watch at night, and wear headphones ;) Don’t be scared, you and I both are being scared simultaneously.

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Amnesia: The Dark Descent (previously known as Lux Tenebras or Unknown) is a survival horror video game by Frictional Games, who previously developed the Penumbra series. Released for Windows, Mac OS X, and Linux platforms, the game features a protagonist named Daniel exploring a dark and foreboding castle, while avoiding monsters and other obstructions as well as solving puzzles.

In a similar vein to the developer’s previous games, Amnesia is an adventure game played from a first-person perspective. The game retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery. Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player’s sense of helplessness, as it is now entirely possible to attempt to push open a “pull” door whilst danger approaches from behind.

In addition to a health indicator, Daniel’s sanity must be managed. Being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel’s sanity, causing visual and auditory hallucinations and drawing the attention of monsters. Light sources help restore sanity, and if none are available Daniel may use tinderboxes to ignite candles in wall sconces and candelabra, or deploy an oil-burning lantern found near the beginning of the game. However, the number of tinderboxes and the amount of oil available are both limited, and standing in a light source also makes the player more noticeable to monsters. The player must balance the amount of time Daniel spends in light and shadow. Sanity is fully restored once Daniel completes an objective or progresses the game’s story. It may also be restored by staying in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters.

If a monster spots Daniel, it will chase him until he’s out of sight. If spotted, Daniel must flee, as Amnesia does not give the player access to weapons. Daniel must find hiding places or barricade doors with rocks, chairs and other obstacles; however, monsters are capable of tearing down doors in their path and kicking obstacles out of the way, and move extremely fast once they have spotted their prey. Players can also choose to hide Daniel in the shadows, at cost to sanity. Monsters who lose sight of Daniel will search for him for a time, but will eventually leave and vanish.

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Metro Last Light Gameplay Walkthrough Part 1 - Intro/Sparta - Chapter 1

Here is the 1st part to Metro Last Light for the Xbox 360, with English subtitles. The story to this game is a great one and is definitely worth watching at the end! This video will include commentary, a review and my final thoughts on the game at the end. Thank you for watching and stopping by as I’m trying to get the commentary down.

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Metro: Last Light (formerly Metro 2034) is a first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in May 2013. The game is set in a post-apocalyptic world and features action-oriented gameplay with a combination of survival horror elements.

The game is set in the same post-apocalyptic future as its predecessor, Metro 2033. In it, mankind is struggling to survive beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, away from the deadly threats outside. People and animals who have been exposed to the poisonous substances filling the skies have become mutants who stalk the catacombs and hunt its inhabitants. The survivors are fighting against each other for the remaining resources instead of standing together to fight these dangerous creatures. They all covet an ultimate weapon; a powerful doomsday device from the military vaults of D6. Civil war among the survivors seems imminent and might lead to the end of humanity.

The player is cast as ‘Artyom’ in Metro: Last Light and has to find a way to make sense of the chaos and be the last light in humanity’s darkest hour. The game is story-driven and lets the players experience combat situations where they have to fight with an arsenal of exotic hand-made weapons and fight against both human and mutant foes to progress in the game. The world of Metro: Last Light is designed to be an immersible, atmospheric one. Like Metro 2033, Metro: Last Light also has a hidden karma system that affects your ending.

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